1:00:02
The Music of 'Tchia': Channeling the Soul of New Caledonia
GDC
1:02:41
Tunes of the Kingdom: Evolving Physics and Sounds for ‘The Legend of Zelda: Tears of the Kingdom’
1:06:08
'Stray Gods': The Challenges of Creating an Interactive Musical
41:04
Chaos Theory in Game Music
30:25
Creating a Horror Score on a Shoestring Budget
1:01:29
From Weapons to Wizards: Transforming Aesthetic and Modularity in 'Tiny Tina's Wonderlands'
27:05
Composing for Chinese Instruments
39:19
Genesis Noir: Bringing Jazz Improvisation To Gaming
59:33
Sewing a Musical Patchwork: The Music of 'Sackboy: A Big Adventure'
43:01
Immersing with Music: Approaches to Musical Storytelling in 'Cyberpunk 2077'
30:34
From 'Spyder' to 'Sackboy: A Big Adventure' in Interactive Music
59:55
Scoring the Open World Samurai Epic 'Ghost of Tsushima'
1:00:06
From Trumpets to Transients: A Composer's Guide to Sound Design
31:34
The Music of BATTLETECH: Big Sound on a Budget
53:23
Life is Strange: Music in a Narrative Driven Game
32:05
AMA: Composer Q&A with Winifred Phillips
30:28
From Assassin's Creed to The Dark Eye: The Importance of Themes
1:01:55
Same Game, Different Sound
25:45
Destiny 2: Linear Music in an Open World
1:03:53
The Banner Saga Franchise: Making Indie Sound AAA
1:02:52
Composer Confessions: Massive, Often Painful, Lessons Learned
29:30
Creating the Musical Identity and Style of Your Game
56:48
Originality Factor in Fallout Music
1:01:19
An Interactive Sound Dystopia: Real-Time Audio Processing in NieR:Automata
29:09
Zen and the Art of Game Audio Maintenance
1:03:44
Waltzing with Blades: The Music of Assassin's Creed Syndicate
27:37
The Sound of GoNNER: Exploring the Intertwined Relationship Between Sound and Game Design
1:03:15
Watch Dogs: Hacking it to 11
1:03:19
The Story Behind the Music and Sound Design for Star Wars: Battlefront
56:28
Next-Gen Audio in Killer Instinct
59:59
Exploding the Box: Thinking Differently in the A + B Era
1:04:15
The Evolving JRPG Audio Culture
53:40
Slavic Adaptation of Music in The Witcher 3: Wild Hunt
53:31
Headlander: Discovering Modern Methods in Sound via 70's Sci-Fi
59:57
Soundtracking Hell - The Music of Diablo III: Reaper of Souls
1:01:33
The Banner Saga Audio
1:02:24
Intelligent Music For Eve Online
1:00:57
DOOM: Behind the Music
55:09
The Sound of No Man's Sky
1:04:24
Ori and the Blind Forest: Sonic Polish Through Distributed Development
1:01:23
BioShock Infinite: Scoring in the Sky, a Postmortem
1:03:23
Epic and Interactive Music in Final Fantasy XV
57:44
Peggle Blast: Big Concepts, Small Project